Friday, January 20, 2012

The Ambassador's Strip

In the human land of Tamnikot, there is a place referred to only as, "The Strip". A meeting place for all races, even the Eladrin make the journey from the Fey to have a say in the ways of the world. The Ambassador's strip was founded in 2000 B.C. when a pact between the Dwarves and Elves was forged after a great war that lasted more than a millennium. There are four main buildings in the strip, each a grandiose Gothic castle that ties into the culture of the race entrenched within it's halls. Almost every race has it's own building, save halflings as they content themselves with making merry in the Ambassador's Tavern in the center of the circular set-up. Although the Tavern has a main entrance that is decorated with elaborate carvings and runes, there are many side entrances that lead to the front door of each beautiful building. The tavern encompasses roughly 14000 square feet to accommodate all of the visitors to the land. the second and third floors contain rooms; If one is a Halfling, he or she may take any room they please, however all other races are welcome to rent rooms.

The Hall of those Born to Dragons is open to, of course, the dragonborn, which welcome the feel of the roughly hewn walls of the fire heated, cliff-like castle. dragonborn may come and go as they please, but are obliged to stay at length in the unfamiliar territory of the human lands. Many dragonborn have entered these halls, and learned the skills necessary to survive the journey back to their islands; Mainly breath weapons that were not available to learn back in Tkaashni.

counter-clockwise from the first hall, is the hall of Dwarves. Ancient Machinery can be heard from outside the castle, and seen quite clearly on the inside. bronze, iron, and steel cogs clank slowly around in an unrelenting circle, symbolizing the longevity of their race. ancient dwarven carvings are set in the stone face to the entrance of the dwarven hall. dwarves are never seen entering the Hall for the first time, as an adamantine portal to their main city Thriknitik, is set on the lowest floor.

Elves make the next hall their home, preferring the Gothic style of the human halls with a few twists to make it homey. Overgrown vines of ivy cling to the sides of the castle, pulling themselves up slowly as the years drag by. Flowers and trees spring forth from the rock the Hall was built upon giving life to the Strip. Upon entering the Elven Hall, a sword-mage will greet any non-elven visitors to the Mages College of the Strip, finest College in all of Tinikara. Alchemy, enchantments, and all other types of magic are studied here, free for all elves, but at a minimal fee for all other Races.

Eladrin were recently added to the strip and plans have not gone into effect yet, in the place of an eladrin castle there stands a Flora covered Portal to the Fey.

The Human city of Martath radiates outward from the walls of the Sacred Streets of the Ambassador's Strip. although there is no castle situated within the strip, one was placed just outside the main gate to the city of Martath. Martath was founded some two thousand, two hundred years after the strip formed, when humans began to flock to the area as refugees from the recent outbreaks of a civil war. As more people settled down, more families set up ties with the other races, and now, four hundred years later, claims the title of Tinikara's largest city. Human's make their lives here comfortable, and are amicable to the numerous Half elf clans that pop up around the city.

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